Computer and Modernization ›› 2010, Vol. 1 ›› Issue (8): 130-134.doi: 10.3969/j.issn.1006-2475.2010.08.037

• 图像处理 • Previous Articles     Next Articles

Key Frame Interpolated Character Animation Based on Hermite Spline

YUAN Quan1, ZHANG Jian-zhong2, ZHANG Jian-ping2   

  1. 1.School of Software, University of Electronic Science and Technology of China, Chengdu 611731, China;2.School of Computer Science and Engineering, University of Electronic Science and Technology of China, Chengdu 611731, China
  • Received:2010-04-07 Revised:1900-01-01 Online:2010-08-27 Published:2010-08-27

Abstract: Aiming at the smoothness problem in key frame character animation, this paper proposes an interpolation method which is based on Hermite spline curve integrating with quaternion spherical linear interpolation, and implements smoothness transition of character motion via interpolation in the key frames of skeleton motion based on motion capture data. Many experiments demonstrate that this method can be widely used in humanoid animation due to this method is easy and the result of the motion is smooth.

Key words: Hermite spline curve, quaternion spherical linear interpolation, motion capture data, key frames